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*[[h_add]] | *[[h_add]] | ||
*[[color]] | *[[color]] | ||
}} | |||
{{GalleryImage | |||
|image=|size=500px|title=Ray-normal-based transparency|description=Ray-normal-based transparency | |||
|cmdString=<source lang="python"> | |||
# grey surface | |||
set surface_color, grey | |||
# cavity mode | |||
set surface_mode, 3 | |||
# layered transparency mode | |||
set transparency_mode, 1 | |||
# surface transparency | |||
set transparency, 0.5 | |||
# oblique and contrast define the | |||
# look of the surface transparency: | |||
# if the normal vector is | |||
set ray_transparency_oblique | |||
set ray_transparency_oblique_power, 8 | |||
set ray_transparency_contrast, 7 | |||
# fetch a protein, with a | |||
# small molecule in a nice | |||
# hidden pocket | |||
fetch 1hpv, async=0 | |||
hide | |||
# show the small molecule as surface | |||
show surface, org | |||
# arrange the view | |||
orient org | |||
# zoom back a little | |||
zoom org, 1 | |||
# show the small molecule inside as sticks | |||
show sticks, org | |||
# show some nearby sidechains | |||
show lines, poly within 5 of org | |||
# enable frame caching for playback | |||
set cache_frames, 1 | |||
set ray_trace_frames, 1 | |||
mset 1x120 | |||
movie.roll 1, 120, 1, x | |||
mplay | |||
# now sit back and wait 5 minutes... | |||
</source> | |||
|seeAlso= | |||
}} | }} |
Revision as of 01:45, 5 March 2011
Cool PyMOL-generated Images and their Scripts. Add Your Own |
Complex B&W outline representation | What To Type | |||||
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# first load lipid model
load lipids.pdb;
# hide the initially loaded representation
hide all;
# set background color to white
bg_color white;
# show lipid model as sticks
show sticks, lipids;
# color the lipids model by element CHNOS #2 (carbon green)
util.cbag lipids;
# select all hydrogens and remove them from the model
select hideme, hydro;
hide everything, hideme;
delete hideme;
# create phosphate spheres
create phos, elem p;
hide everything, phos;
show spheres, phos;
# load helix model
load helix.pdb;
# hide the initially loaded representation
hide everything, helix;
# make the helical struct into a cartoon form
show cartoon, helix;
# style the cartoon form
cartoon putty;
# reposition the helix among the lipids using
# the 3-Button Editing Mouse Mode
# basically
# Shift+Left Mouse to rotate the helix
# Shift+Middle Mouse to move the helix
# also, you may want to make liberal use of the
# get_view and set_view commands.
#
# When you have the scene set like you want,
# continue with...
# move the model to find the view you want,
# and use get_view to get the coordinate description
get_view;
# set ray_trace_mode to black and white outline
set ray_trace_mode, 2;
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Grid Mode | What To Type | |||||
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fetch 1cll 1sra 1ggz 5pnt 1rlw 1cdy;
set grid_mode
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Cool Perspective | What To Type | |||||
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load prot.pdb;
zoom i. 46-49 and n. CA
set field_of_view, 60
ray
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Representing a binding pocket | What To Type | |||||
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load $TUT/1hpv.pdb, tmp
extract lig, organic
extract prot, polymer
delete tmp
set surface_carve_cutoff, 4.5
set surface_carve_selection, lig
set surface_carve_normal_cutoff, -0.1
show surface, prot within 8 of lig
set two_sided_lighting
set transparency, 0.5
show sticks, lig
orient lig
set surface_color, white
set surface_type, 2 # mesh
unset ray_shadows
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QuteMol Like | What To Type | |||||
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load $TUT/1hpv.pdb
set_color oxygen, [1.0,0.4,0.4]
set_color nitrogen, [0.5,0.5,1.0]
remove solvent
as spheres
util.cbaw
bg white
set light_count,10
set spec_count,1
set shininess, 10
set specular, 0.25
set ambient,0
set direct,0
set reflect,1.5
set ray_shadow_decay_factor, 0.1
set ray_shadow_decay_range, 2
unset depth_cue
# for added coolness
# set field_of_view, 60
ray
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Simulating Tilt-shift | What To Type | |||||
|
fetch 1wld
as surface, poly
as sticks, org
h_add solvent
color grey, poly
orient org
png img.png
# now, go into Photoshop or the GIMP and apply a Gaussian or
# Focus blur to the top and bottom portions of the image
|
Ray-normal-based transparency | What To Type | |||||
|
# grey surface
set surface_color, grey
# cavity mode
set surface_mode, 3
# layered transparency mode
set transparency_mode, 1
# surface transparency
set transparency, 0.5
# oblique and contrast define the
# look of the surface transparency:
# if the normal vector is
set ray_transparency_oblique
set ray_transparency_oblique_power, 8
set ray_transparency_contrast, 7
# fetch a protein, with a
# small molecule in a nice
# hidden pocket
fetch 1hpv, async=0
hide
# show the small molecule as surface
show surface, org
# arrange the view
orient org
# zoom back a little
zoom org, 1
# show the small molecule inside as sticks
show sticks, org
# show some nearby sidechains
show lines, poly within 5 of org
# enable frame caching for playback
set cache_frames, 1
set ray_trace_frames, 1
mset 1x120
movie.roll 1, 120, 1, x
mplay
# now sit back and wait 5 minutes...
|