Mesh: Difference between revisions

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[[Image:Mesh_ex.png|thumb|Mesh Representation Example|center]]
=Overview=
=Mesh=
PyMOL has a web-like, [[Mesh]] representation, as shown in the example images below.
* To turn on '''mesh''' for you selection, SEL use
show mesh, SEL
so, for example
select B, i. 40-110
show mesh, B


* Or, using the internal GUI, you may enable mesh by clicking the box with the letter '''S''' in it and selecting '''mesh'''.
Using the internal GUI, you may enable mesh by clicking the box with the letter '''S''' in it and selecting '''mesh'''.
 
=Syntax=
<source lang="python">
# show the selection, SEL, in mesh
show mesh, SEL
 
# using the 'as' keyword
as mesh, SEL
</source>
 
=Example=
<source lang="python">
select B, i. 40-110
show mesh, B
</source>
 
 
<gallery widths="175px" heights="175px">
Image:Mesh_ex.png|Mesh Representation Example
Image:Mesh_rm0.png|Mesh in ray_trace_mode,0
Image:Mesh_rm3.png|Mesh in ray_trace_mode,3; burnt and probably not what you're looking for.
Image:Mesh_w05.png|Mesh with width of 0.5, half of normal
</gallery>
 
== Settings ==
*[[mesh_carve_cutoff]]     
*[[mesh_cutoff]]           
*[[mesh_quality]]       
*[[mesh_carve_selection]] 
*[[mesh_grid_max]]         
*[[mesh_radius]]         
*[[mesh_carve_state]]     
*[[mesh_lighting]]       
*[[mesh_skip]]           
*[[mesh_clear_cutoff]]     
*[[mesh_mode]]             
*[[mesh_solvent]]       
*[[mesh_clear_selection]] 
*[[mesh_negative_color]]   
*[[mesh_type]]           
*[[mesh_clear_state]]     
*[[mesh_negative_visible]] 
*[[mesh_width]]
*[[mesh_color]]           
*[[mesh_normals]]       


== Notes ==
== Notes ==

Revision as of 11:55, 28 August 2008

Overview

PyMOL has a web-like, Mesh representation, as shown in the example images below.

Using the internal GUI, you may enable mesh by clicking the box with the letter S in it and selecting mesh.

Syntax

# show the selection, SEL, in mesh
show mesh, SEL

# using the 'as' keyword
as mesh, SEL

Example

select B, i. 40-110
show mesh, B


Settings

Notes

  • Mesh doesn't ray trace well in set [ray_trace_mode]], 3. Try setting this to 0 if you mesh looks wonky.

See Also

Isomesh Surface