Difference between revisions of "Map new"

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This command can be used to create low-resolution surfaces of protein structures.
 
This command can be used to create low-resolution surfaces of protein structures.
  
== USAGE ==
+
== Usage ==
  
 
  map_new name [, type [, grid [, selection [, buffer [, box [, state ]]]]]]
 
  map_new name [, type [, grid [, selection [, buffer [, box [, state ]]]]]]
  
== ARGUMENTS ==
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== Arguments ==
  
 
* name = string: name of the map object to create or modify
 
* name = string: name of the map object to create or modify
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** state = -4: use all states independent states by with a unified extent
 
** state = -4: use all states independent states by with a unified extent
  
== EXAMPLES ==
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== Examples ==
  
 
See examples for [[huge surfaces]] and [[isomesh]].
 
See examples for [[huge surfaces]] and [[isomesh]].
  
== RELATED SETTINGS ==
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== Related Settings ==
  
 
* [[gaussian_resolution]]
 
* [[gaussian_resolution]]
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* [[gaussian_b_floor]]
 
* [[gaussian_b_floor]]
  
== SEE ALSO ==
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== See Also ==
  
 
* [[map_set]]
 
* [[map_set]]
 
* [[Map_Trim|map_trim]]
 
* [[Map_Trim|map_trim]]
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 +
[[Category:Commands]]
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[[Category:Maps]]

Latest revision as of 09:21, 25 October 2011

map_new creates a map object using one of the built-in map generation routines.

This command can be used to create low-resolution surfaces of protein structures.

Usage

map_new name [, type [, grid [, selection [, buffer [, box [, state ]]]]]]

Arguments

  • name = string: name of the map object to create or modify
  • type = vdw, gaussian, gaussian_max, coulomb, coulomb_neutral, coulomb_local {default: gaussian}
  • grid = float: grid spacing {default: gaussian_resolution/3.0}
  • selection = string: atoms about which to generate the map {default: (all)}
  • buffer = float: cutoff {default: gaussian_resolution}
  • state = integer: object state {default: 0}
    • state > 0: use the indicated state
    • state = 0: use all states independently with independent extents
    • state = -1: use current global state
    • state = -2: use effective object state(s)
    • state = -3: use all states in one map
    • state = -4: use all states independent states by with a unified extent

Examples

See examples for huge surfaces and isomesh.

Related Settings

See Also