Talk:PluginArchitecture: Difference between revisions
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No, not _all plugins_ must work, but the core plugin architecture must. | No, not _all plugins_ must work, but the core plugin architecture must. | ||
[[User:Inchoate|Tree]] 15:04, 23 April 2010 (UTC) (Jason) | [[User:Inchoate|Tree]] 15:04, 23 April 2010 (UTC) (Jason) | ||
== Meeting Notes == | |||
=== May 3, 2010 === | |||
In attendance: Nathan Baker, Mike Beachy, Greg Landrum, David Gohara, Yong Huang, Jay Ponder, Jason Vertrees | |||
Additional ideas people wanted to see implemented: | |||
* As scripts will be accessing internal data for computation, improved access to PyMOL internal data structures, like DX maps, is required. | |||
** I/O for maps is the rate limiting step; | |||
** data structures can be large, so skipping the disk would also be nice | |||
* Skeleton code for plugins would help people write new ones; good tutorial as well; we need to make things easier for the novice | |||
** Make a new site for plugins: plugins dot pymol dot org? |
Latest revision as of 11:33, 13 November 2018
[greg landrum]: I'm concerned about the requirement that plugins "MUST run cross platform" Doesn't this language explicitly ruleout any plugin that includes extension modules?
No, not _all plugins_ must work, but the core plugin architecture must. Tree 15:04, 23 April 2010 (UTC) (Jason)
Meeting Notes
May 3, 2010
In attendance: Nathan Baker, Mike Beachy, Greg Landrum, David Gohara, Yong Huang, Jay Ponder, Jason Vertrees
Additional ideas people wanted to see implemented:
- As scripts will be accessing internal data for computation, improved access to PyMOL internal data structures, like DX maps, is required.
- I/O for maps is the rate limiting step;
- data structures can be large, so skipping the disk would also be nice
- Skeleton code for plugins would help people write new ones; good tutorial as well; we need to make things easier for the novice
- Make a new site for plugins: plugins dot pymol dot org?