Surface: Difference between revisions

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==Settings==
==Settings==
*[[cavity_cull]]
*[[surface_best]]                 
*[[surface_best]]                 
*[[surface_negative_color]]     
*[[surface_negative_color]]     
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or
or
<source lang="python">
<source lang="python">
# export the coordinates to .obj file
# export the coordinates to .obj file. Only surface representation can be saved as .obj.
# NOTE: the coordinates are saved in camera coordinate system.
save myscene.obj
save myscene.obj
</source>
</source>
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===Representation-independent Color Control===
===Representation-independent Color Control===
To color the surface representation a different color than the underlying cartoon or ligand representations, simply duplicate the object, show only the surface in the duplicate, and show only the cartoon and/or ligands in the original object.
To color the surface representation a different color than the underlying cartoon or ligand representations, simply duplicate the object, show only the surface in the duplicate, and show only the cartoon and/or ligands in the original object.
[[Image:Representation independent color control.jpg|thumb|Representation-independent Color Control Example|right]]
 
Or use the [[surface_color]] setting that is available.
 
 
 
[[Image:Representation independent color control.jpg|thumb|Representation-independent Color Control Example|left]]


===Displaying a protein as surface with a ligand as sticks===
===Displaying a protein as surface with a ligand as sticks===
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  show surface, B
  show surface, B
</source>
</source>
===Smooth surface quick (blob)===
To get a quick blob type surface (not as accurate):
<source lang="python">
set solvent_radius, 4 
alter all, vdw=4
sort
set surface_quality, 1
</source>
===Smooth surface accurate (blob)===
To get an accurate blob type surface:
<source lang="python">
set surface_quality, 1
alter all, b=50
alter all, q=1
set gaussian_resolution,5
map_new mapA, gaussian, 1, sele or pdb, 6
isosurface surfA, mapA
</source>
'''Notes:''' Set gaussian resolution is variable with a larger number causing a more smooth surface (4 is medium and 8 is very smooth).
The temperature factor field (b) has at least as much impact as the resolution setting, so increasing b factors is the more computationally efficient way of increasing the blur effect.
If you are displaying more then one surface in a .pse file you must create a new map for each one (if you have three you will create mapA for the first, mapB for the second and mapC for the third), then you apply an isosurface to each map (isosurface surfA, mapA - isosurface surfB, mapB - isosurface surfC, mapC).


=== Huge Surfaces ===
=== Huge Surfaces ===

Latest revision as of 08:22, 24 October 2016

The surface representation of a protein, in PyMol, shows the "Connolly" surface or the surface that would be traced out by the surfaces of waters in contact with the protein at all possible positions.

Surface Representation Example


Enabling

To enable the surface representation do

show surface, SEL

for any proper selection SEL.

Settings

Examples

Transparency

To adjust the transparency of surfaces try:

set transparency, 0.5

Where 1.0 will be an invisible and 0.0 a completely solid surface.

Quality

To smooth your surface representation try:

set surface_quality, 1

or higher if you wish, though it will take longer and might look odd.

Probe Radius

To change the probe radius other than default 1.4 Å, you need to change the solvent radius, say, 1.6 Å:

set solvent_radius, 1.6

If the surface does not change correspondingly, use:

rebuild

Tips

Exporting Surface/Mesh Coordinates to File

PyMOL can export its coordinates as WRL wireframe model files for VRML input.

Older PyMOL Versions

# export the coordinates to povray
open("surface.inc","w").write(cmd.get_povray()[1])

Newer PyMOL Versions

# export the coordinates to .wrl file
save myscene.wrl

or

# export the coordinates to .obj file. Only surface representation can be saved as .obj.
# NOTE: the coordinates are saved in camera coordinate system.
save myscene.obj

Representation-independent Color Control

To color the surface representation a different color than the underlying cartoon or ligand representations, simply duplicate the object, show only the surface in the duplicate, and show only the cartoon and/or ligands in the original object.

Or use the surface_color setting that is available.


Representation-independent Color Control Example

Displaying a protein as surface with a ligand as sticks

An easy way to do this is to create separate objects for each type of display.

1 Load your protein

2 Select the ligand

3 Create a separate object for the ligand

4 Remove ligand atoms from the protein

5 Display both objects separately

Example:

load prot.ent,protein
select ligand,resn FAD
create lig_sticks,ligand
remove ligand
show sticks,lig_sticks
show surface,protein


Even easier is to:

1 Load the protein

2 S (Show) > organic > stick

3 S (Show) > surface

Calculating a partial surface

There is, until now, an undocumented way to calculate a surface for only a part of an object without creating a new one:

flag ignore, not A/49-63/, set
delete indicate
show surface

If the surface was already computed, then you'll also need to issue the command:

rebuild

See Get_Area for more information on surface area calculations.

Displaying surface inside a molecule

As far as I can tell, setting ambient to zero alone doesn't quite do the job, since some triangles still get lit by the light source. The best combination I can find is:

set ambient=0
set direct=0.7
set reflect=0.0
set backface_cull=0

Which gives no shadows and only a few artifacts.

As an alternative, you might just consider showing the inside of the surface directly...that will create less visual artifacts, and so long as ambient and direct are sufficiently low, it will look reasonable in "ray".

util.ray_shadows("heavy")
set two_sided_lighting=1
set backface_cull=0

Creating a Closed Surface

To create what I'll call a closed surface (see images), you need to first make your atom selections, then create a new object for that selection then show the surface for that object. Here's an example.

 sel A, id 1-100
 create B, A
 show surface, B

Smooth surface quick (blob)

To get a quick blob type surface (not as accurate):

set solvent_radius, 4   
alter all, vdw=4 
sort
set surface_quality, 1

Smooth surface accurate (blob)

To get an accurate blob type surface:

set surface_quality, 1
alter all, b=50
alter all, q=1
set gaussian_resolution,5
map_new mapA, gaussian, 1, sele or pdb, 6
isosurface surfA, mapA

Notes: Set gaussian resolution is variable with a larger number causing a more smooth surface (4 is medium and 8 is very smooth). The temperature factor field (b) has at least as much impact as the resolution setting, so increasing b factors is the more computationally efficient way of increasing the blur effect. If you are displaying more then one surface in a .pse file you must create a new map for each one (if you have three you will create mapA for the first, mapB for the second and mapC for the third), then you apply an isosurface to each map (isosurface surfA, mapA - isosurface surfB, mapB - isosurface surfC, mapC).

Huge Surfaces

If your protein or complex is too large to render (ray runs out of RAM, for example) then check out the tip for huge surfaces.

Performance

To optimize performance and responsiveness, PyMOL tends to defer compute-intensive tasks until their results are actually needed. Thus,

cmd.show("surface")

doesn't actually show a surface, it only sets the surface visibility flag on the atoms present (for future reference). An actual surface won't be computed until PyMOL is asked to refresh or render the display. When running a script, you can force an update by calling:

cmd.refresh()

after cmd.show.