Cylinder shader ff workaround

From PyMOLWiki
Revision as of 01:41, 18 August 2012 by TakanoriNakane (talk | contribs) (New page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

OVERVIEW

When cylinders (as in stick representation) are drawn incorrectly, enabling this option might fix the problem. This option is often required in NVIDIA's video cards (GeForce and Quadro).

USAGE

set cylinder_shader_ff_workaround, on

The default is off.

Once you found this option necessary, you can add this to .pymolrc.