Ellipsoid: Difference between revisions
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This script provides | This script provides methods that create [[cgo]]s as triangles. It uses code that is ported from [http://www.gamedev.net/reference/articles/article1172.asp this c++ code] and seems to be correct! | ||
Here is the script. The last four lines show this in use, by making | Here is the script. The last four lines show this in use, by making an ellipse and a toroid and loading them into pymol. This is done most easily by something like "cmd.load_cgo(makeEllipsoid(1, 1, 1, 2, 3, 4), 'ellipsoid')" which makes an ellipsoid at x, y, z = 1, 1, 1 and dimensions 2, 3, 4 and called 'ellipsoid'. | ||
<source lang="python"> | <source lang="python"> | ||
from pymol. | from pymol.cgo import BEGIN, COLOR, TRIANGLES, VERTEX, NORMAL, END | ||
from pymol import cmd | from pymol import cmd | ||
Line 22: | Line 21: | ||
return signOfFloat(math.sin(v)) * math.pow(math.fabs(math.sin(v)), n) | return signOfFloat(math.sin(v)) * math.pow(math.fabs(math.sin(v)), n) | ||
def sqEllipsoid(a1, a2, a3, u, v, n, e): | def sqEllipsoid(x, y, z, a1, a2, a3, u, v, n, e): | ||
x = a1 * sqC(u, n) * sqC(v, e) | x = a1 * sqC(u, n) * sqC(v, e) + x | ||
y = a2 * sqC(u, n) * sqS(v, e) | y = a2 * sqC(u, n) * sqS(v, e) + y | ||
z = a3 * sqS(u, n) | z = a3 * sqS(u, n) + z | ||
nx = sqC(u, 2 - n) * sqC(v, 2 - e) / a1 | nx = sqC(u, 2 - n) * sqC(v, 2 - e) / a1 | ||
ny = sqC(u, 2 - n) * sqS(v, 2 - e) / a2 | ny = sqC(u, 2 - n) * sqS(v, 2 - e) / a2 | ||
Line 31: | Line 30: | ||
return x, y, z, nx, ny, nz | return x, y, z, nx, ny, nz | ||
def sqToroid(a1, a2, a3, u, v, n, e, alpha): | def sqToroid(x, y, z, a1, a2, a3, u, v, n, e, alpha): | ||
a1prime = 1 / (a1 + alpha) | a1prime = 1.0 / (a1 + alpha) | ||
a2prime = 1 / (a2 + alpha) | a2prime = 1.0 / (a2 + alpha) | ||
a3prime = 1 / (a3 + alpha) | a3prime = 1.0 / (a3 + alpha) | ||
x = a1prime * sqCT(u, e, alpha) * sqC(v, n) | x = a1prime * sqCT(u, e, alpha) * sqC(v, n) | ||
y = a2prime * sqCT(u, e, alpha) * sqS(v, n) | y = a2prime * sqCT(u, e, alpha) * sqS(v, n) | ||
Line 43: | Line 42: | ||
return x, y, z, nx, ny, nz | return x, y, z, nx, ny, nz | ||
def makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, n, e, u1, u2, v1, v2, u_segs, v_segs, color=[0.5, 0.5, 0.5]): | |||
r, g, b = color | |||
# Calculate delta variables */ | |||
dU = (u2 - u1) / u_segs | |||
dV = (v2 - v1) / v_segs | |||
o = [ BEGIN, TRIANGLES ] | |||
# | U = u1 | ||
for Y in range(0, u_segs): | |||
# Initialize variables for loop */ | |||
V = v1 | |||
for X in range(0, v_segs): | |||
# VERTEX #1 */ | |||
x1, y1, z1, n1x, n1y, n1z = sqEllipsoid(x, y, z, a1, a2, a3, U, V, n, e) | |||
x2, y2, z2, n2x, n2y, n2z = sqEllipsoid(x, y, z, a1, a2, a3, U + dU, V, n, e) | |||
x3, y3, z3, n3x, n3y, n3z = sqEllipsoid(x, y, z, a1, a2, a3, U + dU, V + dV, n, e) | |||
x4, y4, z4, n4x, n4y, n4z = sqEllipsoid(x, y, z, a1, a2, a3, U, V + dV, n, e) | |||
o.extend([COLOR, r, g, b, NORMAL, n1x, n1y, n1z, VERTEX, x1, y1, z1]) | |||
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2]) | |||
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4]) | |||
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2]) | |||
o.extend([COLOR, r, g, b, NORMAL, n3x, n3y, n3z, VERTEX, x3, y3, z3]) | |||
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4]) | |||
# Update variables for next loop */ | |||
V += dV | |||
# Update variables for next loop */ | |||
U += dU | |||
o.append(END) | |||
return o | |||
def makeSuperQuadricToroid(x, y, z, a1, a2, a3, alpha, n, e, u1, u2, v1, v2, u_segs, v_segs, color=[0.5, 0.5, 0.5]): | |||
r, g, b = color | |||
# Calculate delta variables */ | |||
dU = (u2 - u1) / u_segs | |||
dV = (v2 - v1) / v_segs | |||
o = [ BEGIN, TRIANGLES ] | |||
U = u1 | |||
for Y in range(0, u_segs): | |||
# Initialize variables for loop */ | |||
V = v1 | |||
for X in range(0, v_segs): | |||
# VERTEX #1 */ | |||
x1, y1, z1, n1x, n1y, n1z = sqToroid(x, y, z, a1, a2, a3, U, V, n, e, alpha) | |||
x2, y2, z2, n2x, n2y, n2z = sqToroid(x, y, z, a1, a2, a3, U + dU, V, n, e, alpha) | |||
x3, y3, z3, n3x, n3y, n3z = sqToroid(x, y, z, a1, a2, a3, U + dU, V + dV, n, e, alpha) | |||
x4, y4, z4, n4x, n4y, n4z = sqToroid(x, y, z, a1, a2, a3, U, V + dV, n, e, alpha) | |||
o.extend([COLOR, r, g, b, NORMAL, n1x, n1y, n1z, VERTEX, x1, y1, z1]) | |||
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2]) | |||
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4]) | |||
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2]) | |||
o.extend([COLOR, r, g, b, NORMAL, n3x, n3y, n3z, VERTEX, x3, y3, z3]) | |||
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4]) | |||
# Update variables for next loop */ | # Update variables for next loop */ | ||
U += dU | V += dV | ||
# Update variables for next loop */ | |||
U += dU | |||
o.append(END) | |||
return o | |||
def makeEllipsoid(x, y, z, a1, a2, a3): | |||
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 1.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10) | |||
def makeCylinder(x, y, z, a1, a2, a3): | |||
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 0.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10) | |||
def makeSpindle(x, y, z, a1, a2, a3): | |||
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 2.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10) | |||
def makeDoublePyramid(x, y, z, a1, a2, a3): | |||
return | return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 2.0, 2.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10) | ||
def makePillow(x, y, z, a1, a2, a3): | |||
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 1.0, 0.0, -math.pi, math.pi, -math.pi, math.pi, 10, 10) | |||
def makeRoundCube(x, y, z, a1, a2, a3): | |||
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 0.2, 0.2, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10) | |||
def makeToroid(x, y, z, a1, a2, a3, alpha): | |||
return makeSuperQuadricToroid(x, y, z, a1, a2, a3, alpha, 1.0, 1.0, -math.pi, math.pi, -math.pi, math.pi, 10, 10) | |||
x, y, z = 1, 1, 1 | x, y, z, rx, ry, rz = 1, 1, 1, 1, 2, 3 | ||
cmd.load_cgo(makeEllipsoid(x, y, z, rx, ry, rz), 'ellipsoid-cgo') | |||
cmd. | x, y, z, rx, ry, rz = 1, 1, 1, 8, 2, 2 | ||
x, y, z | cmd.load_cgo(makeToroid(x, y, z, rx, ry, rz, 3), 'toroid-cgo') | ||
rx, ry, rz = | |||
cmd. | |||
</source> | </source> |
Revision as of 21:28, 19 July 2005
This script provides methods that create cgos as triangles. It uses code that is ported from this c++ code and seems to be correct!
Here is the script. The last four lines show this in use, by making an ellipse and a toroid and loading them into pymol. This is done most easily by something like "cmd.load_cgo(makeEllipsoid(1, 1, 1, 2, 3, 4), 'ellipsoid')" which makes an ellipsoid at x, y, z = 1, 1, 1 and dimensions 2, 3, 4 and called 'ellipsoid'.
from pymol.cgo import BEGIN, COLOR, TRIANGLES, VERTEX, NORMAL, END
from pymol import cmd
def signOfFloat(f):
if f < 0: return -1
if f > 0: return 1
return 0
def sqC(v, n):
return signOfFloat(math.cos(v)) * math.pow(math.fabs(math.cos(v)), n)
def sqCT(v, n, alpha):
return alpha + sqC(v, n)
def sqS(v, n):
return signOfFloat(math.sin(v)) * math.pow(math.fabs(math.sin(v)), n)
def sqEllipsoid(x, y, z, a1, a2, a3, u, v, n, e):
x = a1 * sqC(u, n) * sqC(v, e) + x
y = a2 * sqC(u, n) * sqS(v, e) + y
z = a3 * sqS(u, n) + z
nx = sqC(u, 2 - n) * sqC(v, 2 - e) / a1
ny = sqC(u, 2 - n) * sqS(v, 2 - e) / a2
nz = sqS(u, 2 - n) / a3
return x, y, z, nx, ny, nz
def sqToroid(x, y, z, a1, a2, a3, u, v, n, e, alpha):
a1prime = 1.0 / (a1 + alpha)
a2prime = 1.0 / (a2 + alpha)
a3prime = 1.0 / (a3 + alpha)
x = a1prime * sqCT(u, e, alpha) * sqC(v, n)
y = a2prime * sqCT(u, e, alpha) * sqS(v, n)
z = a3prime * sqS(u, e)
nx = sqC(u, 2 - e) * sqC(v, 2 - n) / a1prime
ny = sqC(u, 2 - e) * sqS(v, 2 - n) / a2prime
nz = sqS(u, 2 - e) / a3prime
return x, y, z, nx, ny, nz
def makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, n, e, u1, u2, v1, v2, u_segs, v_segs, color=[0.5, 0.5, 0.5]):
r, g, b = color
# Calculate delta variables */
dU = (u2 - u1) / u_segs
dV = (v2 - v1) / v_segs
o = [ BEGIN, TRIANGLES ]
U = u1
for Y in range(0, u_segs):
# Initialize variables for loop */
V = v1
for X in range(0, v_segs):
# VERTEX #1 */
x1, y1, z1, n1x, n1y, n1z = sqEllipsoid(x, y, z, a1, a2, a3, U, V, n, e)
x2, y2, z2, n2x, n2y, n2z = sqEllipsoid(x, y, z, a1, a2, a3, U + dU, V, n, e)
x3, y3, z3, n3x, n3y, n3z = sqEllipsoid(x, y, z, a1, a2, a3, U + dU, V + dV, n, e)
x4, y4, z4, n4x, n4y, n4z = sqEllipsoid(x, y, z, a1, a2, a3, U, V + dV, n, e)
o.extend([COLOR, r, g, b, NORMAL, n1x, n1y, n1z, VERTEX, x1, y1, z1])
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2])
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4])
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2])
o.extend([COLOR, r, g, b, NORMAL, n3x, n3y, n3z, VERTEX, x3, y3, z3])
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4])
# Update variables for next loop */
V += dV
# Update variables for next loop */
U += dU
o.append(END)
return o
def makeSuperQuadricToroid(x, y, z, a1, a2, a3, alpha, n, e, u1, u2, v1, v2, u_segs, v_segs, color=[0.5, 0.5, 0.5]):
r, g, b = color
# Calculate delta variables */
dU = (u2 - u1) / u_segs
dV = (v2 - v1) / v_segs
o = [ BEGIN, TRIANGLES ]
U = u1
for Y in range(0, u_segs):
# Initialize variables for loop */
V = v1
for X in range(0, v_segs):
# VERTEX #1 */
x1, y1, z1, n1x, n1y, n1z = sqToroid(x, y, z, a1, a2, a3, U, V, n, e, alpha)
x2, y2, z2, n2x, n2y, n2z = sqToroid(x, y, z, a1, a2, a3, U + dU, V, n, e, alpha)
x3, y3, z3, n3x, n3y, n3z = sqToroid(x, y, z, a1, a2, a3, U + dU, V + dV, n, e, alpha)
x4, y4, z4, n4x, n4y, n4z = sqToroid(x, y, z, a1, a2, a3, U, V + dV, n, e, alpha)
o.extend([COLOR, r, g, b, NORMAL, n1x, n1y, n1z, VERTEX, x1, y1, z1])
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2])
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4])
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2])
o.extend([COLOR, r, g, b, NORMAL, n3x, n3y, n3z, VERTEX, x3, y3, z3])
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4])
# Update variables for next loop */
V += dV
# Update variables for next loop */
U += dU
o.append(END)
return o
def makeEllipsoid(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 1.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10)
def makeCylinder(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 0.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10)
def makeSpindle(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 2.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10)
def makeDoublePyramid(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 2.0, 2.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10)
def makePillow(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 1.0, 0.0, -math.pi, math.pi, -math.pi, math.pi, 10, 10)
def makeRoundCube(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 0.2, 0.2, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10)
def makeToroid(x, y, z, a1, a2, a3, alpha):
return makeSuperQuadricToroid(x, y, z, a1, a2, a3, alpha, 1.0, 1.0, -math.pi, math.pi, -math.pi, math.pi, 10, 10)
x, y, z, rx, ry, rz = 1, 1, 1, 1, 2, 3
cmd.load_cgo(makeEllipsoid(x, y, z, rx, ry, rz), 'ellipsoid-cgo')
x, y, z, rx, ry, rz = 1, 1, 1, 8, 2, 2
cmd.load_cgo(makeToroid(x, y, z, rx, ry, rz, 3), 'toroid-cgo')