Ray: Difference between revisions

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===SETTINGS===
===SETTINGS===
====Ray-Tracing modes====
====Ray-Tracing modes====
<source lang="python">
ray_trace_mode = 0: normal color
ray_trace_mode = 0: normal color


Line 24: Line 25:
ray_trace_mode =  3: quantized color + black outline
ray_trace_mode =  3: quantized color + black outline


set ray_trace_mode, 1 # (or 2 or 3; best with "bg_color white;set antialias,2")
set ray_trace_mode, 1 # (or 2 or 3; best with "bg_color white;set antialias,2")
These two new modes -- 2 and 3 -- are cool cartoon looking modes.
# These two new modes -- 2 and 3 -- are cool cartoon looking modes.
</source>


Here are the example images for the new modes
Here are the example images for the new modes
[[Image:1l9l.png|thumb|center|Black and White (ray_trace_mode,2); click to see full image]]
[[Image:1l9l.png|thumb|center|Black and White (ray_trace_mode,2); click to see full image]]
# Black and White Script
<source lang="python">
load /tmp/3fib.pdb;
# Black and White Script
show cartoon;
load /tmp/3fib.pdb;
set ray_trace_mode, 2;  # black and white cartoon
show cartoon;
bg_color white;
set ray_trace_mode, 2;  # black and white cartoon
set antialias, 2;
bg_color white;
ray 600,600
set antialias, 2;
png /tmp/1l9l.png
ray 600,600
 
png /tmp/1l9l.png
</source>


[[Image:1l9l_2.png|thumb|center|Color mode (ray_trace_mode,3); click to see full image]]
[[Image:1l9l_2.png|thumb|center|Color mode (ray_trace_mode,3); click to see full image]]
# Color Script
<source lang="python">
load /tmp/thy_model/1l9l.pdb;
# Color Script
hide lines;
load /tmp/thy_model/1l9l.pdb;
show cartoon;
hide lines;
set ray_trace_mode, 3; # color
show cartoon;
bg_color white;
set ray_trace_mode, 3; # color
set antialias, 2;
bg_color white;
remove resn HOH
set antialias, 2;
remove resn HET
remove resn HOH
ray 600,600
remove resn HET
png /tmp/1l9l.png
ray 600,600
 
png /tmp/1l9l.png
 
</source>
 
 
 
 




==== Examples ====
==== Examples ====
[[Image:Ray_mode_1_ex.png|I used "set ray_trace_mode,1"]] [[Image:Ray_mode_2_ex.png|I used "set ray_trace_mode,2"]] [[Image:Ray_mode_3_ex.png|I used "set ray_trace_mode,3"]]
<gallery>
 
Image:Ray_mode_1_ex.png|set ray_trace_mode,1
 
Image:Ray_mode_2_ex.png|set ray_trace_mode,2
 
Image:Ray_mode_3_ex.png|set ray_trace_mode,3
 
</gallery>
 
 
 
 
 
 
 
 


====Perspective====
====Perspective====
====Perspective Example Images====
====Perspective Example Images====
[[Image:No_persp.png|thumb|left|Example with Perspective Turned Off]]
<gallery>
[[Image:Persp1.png|thumb|left|Example with Perspective Turned On]]
Image:No_persp.png|Example with Perspective Turned Off
[[Image:Persp2.png|thumb|left|Example with Perspective Turned On and Field of View Set High (70).]]
Image:Persp1.png|Example with Perspective Turned On
 
Image:Persp2.png|Example with Perspective Turned On and Field of View Set High (70).
 
</gallery>
 
 
 
 
 
 
 
 
 
 


=====Notes=====
=====Notes=====

Revision as of 21:16, 20 July 2006

DESCRIPTION

ray creates a ray-traced image of the current frame. This can take some time (up to several minutes, depending on image complexity).

USAGE

ray [width,height [,renderer [,angle [,shift ]]] 

angle' and shift can be used to generate matched stereo pairs

EXAMPLES

ray
ray 1024,768
ray renderer=0

PYMOL API

cmd.ray(int width,int height,int renderer=-1,float shift=0)

SETTINGS

Ray-Tracing modes

ray_trace_mode = 0: normal color

ray_trace_mode =  1: normal color + black outline

ray_trace_mode =  2: black outline only

ray_trace_mode =  3: quantized color + black outline

set ray_trace_mode, 1 # (or 2 or 3; best with "bg_color white;set antialias,2")
# These two new modes -- 2 and 3 -- are cool cartoon looking modes.

Here are the example images for the new modes

Black and White (ray_trace_mode,2); click to see full image
# Black and White Script
load /tmp/3fib.pdb;
show cartoon;
set ray_trace_mode, 2;  # black and white cartoon
bg_color white;
set antialias, 2;
ray 600,600
png /tmp/1l9l.png
Color mode (ray_trace_mode,3); click to see full image
# Color Script
load /tmp/thy_model/1l9l.pdb;
hide lines;
show cartoon;
set ray_trace_mode, 3; # color
bg_color white;
set antialias, 2;
remove resn HOH
remove resn HET
ray 600,600
png /tmp/1l9l.png


Examples

Perspective

Perspective Example Images

Notes

PyMol 0.97 and prior used orthoscopic rendering -- that is, no perspective. Upon the arrival of 0.98 and later, we get perspective based rendering at a cost of a 4x decrease in render speed. If you want perspective

set orthoscopic, off

Otherwise

set orthoscopic, on

To magnify the effect of perspective on the scene,

set field_of_view, X

where 50<X<70. Default is 20. 50-70 gives a very strong perspective effect. Nb. the field of view is in Y, not X as one would expect.

Renderer

renderer = -1 is default (use value in ray_default_renderer)

renderer = 0 uses PyMOL's internal renderer

renderer = 1 uses PovRay's renderer. This is Unix-only and you must have "x-povray" in your path. It utilizes two temporary files: "tmp_pymol.pov" and "tmp_pymol.png".

Ray Tracing Stereo Images

See Stereo_Ray.

SEE ALSO

"help faster" for optimization tips with the builtin renderer. "help povray" for how to use PovRay instead of PyMOL's built-in ray-tracing engine.

USER Comments

How do I ray trace a publication-ready (~300dpi) image using PyMol?

This answer is in the Advanced Issues (Image Manipulation Section).