Cartoon smooth loops: Difference between revisions
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==Overview== | ==Overview== | ||
This is a display setting. When set to off, the cartoon will follow a path that is splined between each alpha carbons. This sometimes yields representations that are pretty frizzy. Turning this setting on will make the cartoon follow a smoother (but less conservative) path so that the representation is easier on the eyes. Use with caution, since false conclusions can be | This is a display setting. When set to off, the cartoon will follow a path that is splined between each alpha carbons. This sometimes yields representations that are pretty frizzy. Turning this setting on will make the cartoon follow a smoother (but less conservative) path so that the representation is easier on the eyes. Use with caution, since false conclusions can be drawn by solely examining a smoothed cartoon trace. It is always best (for non-representation purposes) to also have a line trace so that the backbone is precisely located. | ||
[[Image:Frizz.JPG|frame|set cartoon_smooth_loops,0 : the cartoon passes through each alpha-carbon|left]] | |||
[[Image:Smooth.JPG|frame|set cartoon_smooth_loops,1 : the cartoon is straighter but less conservative|center]] | |||
==Syntax== | ==Syntax== | ||
turn on: | turn on: |
Revision as of 14:20, 31 May 2006
Overview
This is a display setting. When set to off, the cartoon will follow a path that is splined between each alpha carbons. This sometimes yields representations that are pretty frizzy. Turning this setting on will make the cartoon follow a smoother (but less conservative) path so that the representation is easier on the eyes. Use with caution, since false conclusions can be drawn by solely examining a smoothed cartoon trace. It is always best (for non-representation purposes) to also have a line trace so that the backbone is precisely located.
Syntax
turn on:
set cartoon_smooth_loops, 1
turn off:
set cartoon_smooth_loops, 0
Additional remarks
I do not know precisely how the smoothed trace is generated, probably by some splining mode. Could someone more knowledgeable than me edit to be more precise ?