Set View: Difference between revisions
Jump to navigation
Jump to search
m (→NOTES) |
(Python example) |
||
Line 7: | Line 7: | ||
===EXAMPLE=== | ===EXAMPLE=== | ||
This works in a <code>.pml</code> script: | |||
set_view (\ | set_view (\ | ||
0.999876618, -0.000452542, -0.015699286,\ | 0.999876618, -0.000452542, -0.015699286,\ | ||
Line 19: | Line 22: | ||
cmd.set_view(string-or-sequence view) | cmd.set_view(string-or-sequence view) | ||
</source> | </source> | ||
==== Example ==== | |||
This works in a <code>.py</code> script: | |||
<syntaxhighlight lang="python"> | |||
cmd.set_view(( | |||
0.999876618, -0.000452542, -0.015699286, | |||
0.000446742, 0.999999821, -0.000372844, | |||
0.015699454, 0.000365782, 0.999876678, | |||
0.000000000, 0.000000000, -150.258514404, | |||
11.842411041, 20.648729324, 8.775371552, | |||
118.464958191, 182.052062988, 0.000000000)) | |||
</syntaxhighlight> | |||
===NOTES=== | ===NOTES=== |
Revision as of 06:44, 30 April 2020
set_view sets viewing information for the current scene, including the rotation matrix, position, origin of rotation, clipping planes, and the orthoscopic flag.
This command is extremely useful for making movies. One may set up the scene to be rendered, then save the exact orientation, with respect to the camera, of the scene using, the Get_View command. The output from the Get_View command may then be used by the set_view command to restore the orientation of the scene.
USAGE
set_view (...) where ... is 18 floating point numbers
EXAMPLE
This works in a .pml
script:
set_view (\ 0.999876618, -0.000452542, -0.015699286,\ 0.000446742, 0.999999821, -0.000372844,\ 0.015699454, 0.000365782, 0.999876678,\ 0.000000000, 0.000000000, -150.258514404,\ 11.842411041, 20.648729324, 8.775371552,\ 118.464958191, 182.052062988, 0.000000000 )
PYMOL API
cmd.set_view(string-or-sequence view)
Example
This works in a .py
script:
cmd.set_view((
0.999876618, -0.000452542, -0.015699286,
0.000446742, 0.999999821, -0.000372844,
0.015699454, 0.000365782, 0.999876678,
0.000000000, 0.000000000, -150.258514404,
11.842411041, 20.648729324, 8.775371552,
118.464958191, 182.052062988, 0.000000000))
NOTES
Contents of the view matrix
- 0 - 8: column-major 3x3 matrix which rotates model axes to camera axes
- 9 - 11: origin of rotation relative to the camera in camera space
- 12 - 14: origin of rotation in model space
- 15: front plane distance from the camera
- 16: rear plane distance from the camera
- 17: orthoscopic flag (not implemented in older versions)