Blender: Difference between revisions

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High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.
High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.


==== Step 1 ====
* Step 1
Load the PDB file 3IQS into PyMOL, duplicate it twice and rename the two new objects to "3IQS_cartoon" and "3IQS_surface" as shown in the image below:
Load the PDB file 3IQS into PyMOL, duplicate it twice and rename the two new objects to "3IQS_cartoon" and "3IQS_surface" as shown in the image below:


[[Image:Scr01.png|thumb|left|upright=4]]
[[Image:Scr01.png|thumb|left|upright=4]]
*


== References ==
== References ==
* Blender : http://www.blender.org/
* Blender : http://www.blender.org/

Revision as of 12:31, 21 December 2009

Introduction

An attempt at using Blender, an open-source, free, 3D modeling software to render, pose and animate objects exported from Pymol.

Blender may be downloaded freely for all major platforms (Win/Mac/Linux), from: http://www.blender.org/download/get-blender/


Examples

Representative examples. Please change/improve.

1. Translucent Surfaces

High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.

  • Step 1

Load the PDB file 3IQS into PyMOL, duplicate it twice and rename the two new objects to "3IQS_cartoon" and "3IQS_surface" as shown in the image below:

Scr01.png

References