Window: Difference between revisions

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'''window''' controls the visibility of PyMOL's output window
'''window''' controls the visibility of PyMOL's output window


===USAGE===
Some actions (maximize, focus, defocus) are not consistent across operating systems.
window action


===PYMOL API===
''Non-functional in PyMOL 2.0, will be available again in 2.1''
<source lang="python">
 
cmd.window(string action)
== Usage ==
   
 
action = 'show' or 'hide'  
window [ action [, ... ]]
</source>
 
== Actions ==
 
Hide the window (Warning: might make the window inaccessible. Intended for programmed automation):
 
window hide
 
Show the window (reverse of '''hide'''):
 
  window show
 
Place the window at '''x, y''' screen coordinates:
 
window position, x, y
 
Resize the window:
 
window size, width, height
 
Place and resize in a single operation:
 
window box, x, y, width, height
 
If any window corner is not on the visible screen, move the window and if necessary, resize (shrink) to screen dimensions:
 
window fit
 
Maximize the window:
 
window maximize
 
Give the OpenGL window focus:
 
window focus
 
== Example ==
 
Place in upper left corner and resize to 1000x500
 
window box, 0, 0, 1000, 500
 
== See Also ==
 
* [[full_screen]]
* [[viewport]]


[[Category:Commands|Window]]
[[Category:Commands|Window]]

Revision as of 06:29, 1 February 2018

window controls the visibility of PyMOL's output window

Some actions (maximize, focus, defocus) are not consistent across operating systems.

Non-functional in PyMOL 2.0, will be available again in 2.1

Usage

window [ action [, ... ]]

Actions

Hide the window (Warning: might make the window inaccessible. Intended for programmed automation):

window hide

Show the window (reverse of hide):

window show

Place the window at x, y screen coordinates:

window position, x, y

Resize the window:

window size, width, height

Place and resize in a single operation:

window box, x, y, width, height

If any window corner is not on the visible screen, move the window and if necessary, resize (shrink) to screen dimensions:

window fit

Maximize the window:

window maximize

Give the OpenGL window focus:

window focus

Example

Place in upper left corner and resize to 1000x500

window box, 0, 0, 1000, 500

See Also