Stereo: Difference between revisions
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(New page: == Overview == The stereo option controls whether or not PyMOL displays the scene in stereo mode. Stereo mode is a convenient way to ''see'' 3D. There are also various 3D modes -- like "...) |
(command doc instead of setting doc) |
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The [[stereo]] command sets the current stereo mode. | |||
The stereo | Stereo mode is a convenient way to "see" 3D with two images from slightly different angles. | ||
== | ''There are corresponding '''stereo''' and [[stereo_mode]] settings which are controlled by the '''stereo''' command, so you don't need to set them directly.'' | ||
< | |||
== Usage == | |||
</ | |||
<syntaxhighlight lang="python"> | |||
stereo [ toggle ] | |||
</syntaxhighlight> | |||
The '''toggle''' argument is one of: | |||
on, | |||
swap, | |||
off, | |||
quadbuffer, | |||
crosseye, | |||
walleye, | |||
geowall, | |||
sidebyside, | |||
byrow, | |||
bycolumn, | |||
checkerboard, | |||
custom, | |||
anaglyph, | |||
dynamic or | |||
clonedynamic. | |||
[[Image:Stereo on.png|Example of 1ESR shown in cross-eyed stereo|320px|right|thumb]] | |||
== Example == | == Example == | ||
<syntaxhighlight lang="python"> | |||
fetch 1ESR, async=0 | |||
as cartoon | |||
set cartoon_smooth_loops | |||
spectrum | |||
bg white | |||
stereo crosseye | |||
</syntaxhighlight> | |||
== See Also == | |||
* [[stereo_mode]] | |||
* [[stereo_angle]] | |||
* [[stereo_shift]] | |||
* [[stereo_ray]] | |||
[[Category:Stereo|Stereo]] | [[Category:Stereo|Stereo]] | ||
[[Category:Settings|Stereo]] | [[Category:Settings|Stereo]] |
Revision as of 11:33, 31 May 2012
The stereo command sets the current stereo mode. Stereo mode is a convenient way to "see" 3D with two images from slightly different angles.
There are corresponding stereo and stereo_mode settings which are controlled by the stereo command, so you don't need to set them directly.
Usage
stereo [ toggle ]
The toggle argument is one of: on, swap, off, quadbuffer, crosseye, walleye, geowall, sidebyside, byrow, bycolumn, checkerboard, custom, anaglyph, dynamic or clonedynamic.
Example
fetch 1ESR, async=0
as cartoon
set cartoon_smooth_loops
spectrum
bg white
stereo crosseye