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'''window''' controls the visibility of PyMOL's output window | '''window''' controls the visibility of PyMOL's output window | ||
Some actions (maximize, focus, defocus) are not consistent across operating systems. | |||
=== | ''Non-functional in PyMOL 2.0, will be available again in 2.1'' | ||
== Usage == | |||
window [ action [, ... ]] | |||
== Actions == | |||
Hide the window (Warning: might make the window inaccessible. Intended for programmed automation): | |||
window hide | |||
Show the window (reverse of '''hide'''): | |||
window show | |||
Place the window at '''x, y''' screen coordinates: | |||
window position, x, y | |||
Resize the window: | |||
window size, width, height | |||
Place and resize in a single operation: | |||
window box, x, y, width, height | |||
If any window corner is not on the visible screen, move the window and if necessary, resize (shrink) to screen dimensions: | |||
window fit | |||
Maximize the window: | |||
window maximize | |||
Give the OpenGL window focus: | |||
window focus | |||
== Example == | |||
Place in upper left corner and resize to 1000x500 | |||
window box, 0, 0, 1000, 500 | |||
== See Also == | |||
* [[full_screen]] | |||
* [[viewport]] | |||
* -W, -H, -X, -Y [[Command Line Options]] | |||
[[Category:Commands|Window]] | [[Category:Commands|Window]] |
Latest revision as of 06:31, 1 February 2018
window controls the visibility of PyMOL's output window
Some actions (maximize, focus, defocus) are not consistent across operating systems.
Non-functional in PyMOL 2.0, will be available again in 2.1
Usage
window [ action [, ... ]]
Actions
Hide the window (Warning: might make the window inaccessible. Intended for programmed automation):
window hide
Show the window (reverse of hide):
window show
Place the window at x, y screen coordinates:
window position, x, y
Resize the window:
window size, width, height
Place and resize in a single operation:
window box, x, y, width, height
If any window corner is not on the visible screen, move the window and if necessary, resize (shrink) to screen dimensions:
window fit
Maximize the window:
window maximize
Give the OpenGL window focus:
window focus
Example
Place in upper left corner and resize to 1000x500
window box, 0, 0, 1000, 500
See Also
- full_screen
- viewport
- -W, -H, -X, -Y Command Line Options