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<tr><td><b>HELP! : </b> Fellow Blenderheads please help improve this page!!!</td></tr>
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== Introduction ==
== Introduction ==
An attempt at using Blender, an open-source, free, 3D modeling software to render, pose and animate objects exported from Pymol.
This is an attempt at using [https://en.wikipedia.org/wiki/Blender_(software) Blender], an open-source, free, 3D modeling software to render, pose and animate objects exported from Pymol.


Blender may be downloaded freely for all major platforms (Win/Mac/Linux), from: http://www.blender.org/download/get-blender/
Blender may be downloaded freely for all major platforms (Win/Mac/Linux), from: http://www.blender.org/download/get-blender/


A great starting place for getting comfortable with Blender is the Blender Wiki: http://wiki.blender.org/
These tutorials are for Windows.
== Tutorials ==
Representative examples. Please change/improve.
=== [[1. Importing a PyMol Structure into Blender]] ===
=== [[2. Translucent Surfaces]] ===
High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.
=== [[3. Joining Atoms]] ===
== Why Blender? ==
* Blender is FREE (as in beer)
* Blender is Open Source and therefore FREE (as in freedom)
* Blender is an extremely capable 3D graphics program and perhaps the only FOSS program capable of taking on similar commercial software head-to-head (Maya/Max/Modo etc.)
* To see some examples of what Blender can do check out:
** http://www.elephantsdream.org/
** http://www.bigbuckbunny.org/
** http://www.yofrankie.org/
== Blender Help ==
Blender is a perfect complement to PyMOL for creating high quality images and animation, but has a pretty steep learning curve. The following are a few resources that may be of help along the way:
* http://www.blender.org/education-help/
* http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Beginner_Tutorials
* http://forums.cgsociety.org/forumdisplay.php?f=91
* http://blenderartists.org/forum/


== Examples ==
== References ==
Coming soon!
* Blender : http://www.blender.org/

Latest revision as of 00:48, 25 October 2014

HELP! : Fellow Blenderheads please help improve this page!!!

Introduction

This is an attempt at using Blender, an open-source, free, 3D modeling software to render, pose and animate objects exported from Pymol.

Blender may be downloaded freely for all major platforms (Win/Mac/Linux), from: http://www.blender.org/download/get-blender/

A great starting place for getting comfortable with Blender is the Blender Wiki: http://wiki.blender.org/

These tutorials are for Windows.

Tutorials

Representative examples. Please change/improve.

1. Importing a PyMol Structure into Blender

2. Translucent Surfaces

High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.

3. Joining Atoms

Why Blender?

Blender Help

Blender is a perfect complement to PyMOL for creating high quality images and animation, but has a pretty steep learning curve. The following are a few resources that may be of help along the way:

References