Scene: Difference between revisions

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===DESCRIPTION===
'''scene''' makes it possible to save and restore multiple scenes scene within a single session.  A scene consists of the view, all object activity information, all atom-wise visibility, color, representations, and the global frame index.
'''scene''' makes it possible to save and restore multiple scenes scene within a single session.  A scene consists of the view, all object activity information, all atom-wise visibility, color, representations, and the global frame index.


===USAGE (newer v1.1.b4)===
== Usage ==
<source lang="python">
 
scene [key [,action [, message, [ new_key=new-key-value ]]]]
scene [ key [, action [, message [, view [, color [, active [, rep
</source>
    [, frame [, animate [, new_key ]]]]]]]]]]


Arguments:
=== Arguments ===
* '''key''' = string, new, auto, or *: use new for an automatically numbered new scene, use auto for the current scene (if one exists), and use * for all scenes (clear and recall actions only).
* '''key''' = string, new, auto, or *: use new for an automatically numbered new scene, use auto for the current scene (if one exists), and use * for all scenes (clear and recall actions only).
* '''action''' = store, recall, insert_after, insert_before, next, previous, update, rename, clear or append: (default = recall).  If rename, then a new_key argument must be explicitly defined.
* '''action''' = store, recall, insert_after, insert_before, next, previous, update, rename, clear or append: (default = recall).  If rename, then a new_key argument must be explicitly defined.
* '''message''' = string: a text message to display with the scene.
* '''message''' = string: a text message to display with the scene.
* '''view''' = 1 or 0: controls whether the view is stored {default: 1}
* '''color''' = 1 or 0: controls whether colors are stored {default: 1}
* '''active''' = 1 or 0: controls whether activity (objects enabled/disabled) is stored {default: 1}
* '''rep''' = 1 or 0: controls whether the representations are stored {default: 1}
* '''frame''' = 1 or 0: controls whether the frame is stored {default: 1}
* '''animate''' = float: animation duration in seconds {default: ''scene_animation_duration''}
* '''new_key''' = string: the new name for the scene
* '''new_key''' = string: the new name for the scene


===USAGE (older)===
== Using Scene ==
The [[Scene]] command has quite a few actions/options that can be enabled by using the mouse and the keyboard through the usual [[Scene]] command or hot-keys.  Also, you can shift the scenes around using the new [[Scene_buttons]] and just dragging the scene names.
 
=== Storing scenes ===
<source lang="python">
<source lang="python">
scene key [,action [,message [ ,view [,color [,active [,rep [,frame]]]]]]]
# store this scene in the next spot, giving it the default name.
scene *
scene auto, store
</source>  
</source>
has the hot-key equivalent of '''CTRL-PageDown''' (FN+CTRL+DownArrow on the Mac).  Try turning on [[Scene_Buttons]] and then doing CTRL-PageDown; see the scene buttons popping up?


Arguments:
=== Scenes as Movies ===
*key can be any string
If you desire to make a movie that only has camera changes or representation changes, then scenes are your friend.  Simply setup each view and then when ready you can do Scene->Store from the PyMOL menus (or ''scene auto, store'' on the command line or the third method Ctrl+PgDn (Fn+Ctrl+DownArrow on the Mac)).  Do this for each view you setup.  Once done, you can scroll through your scenes by pushing PgUp/PgDn.  PyMOL automatically interpolates when you use the PgUp/PgDn buttons, so you get the desired smooth transitions.  Mix this with [http://www.pymol.org/ax/ AxPyMOL] and you have movies in PowerPoint with very little work.
*action should be 'store' or 'recall' (default: 'recall')
*view: 1 or 0 controls whether the view is stored
*color: 1 or 0 controls whether colors are stored
*active: 1 or 0 controls whether activity is stored
*rep: 1 or 0 controls whether the representations are stored
*frame: 1 or 0 controls whether the frame is stored


===PYMOL API===
=== Auto-play through Scenes ===
<source lang="python">
With this simple trick you can auto-play through scenes. This is similar to "Movie > Program > Scene Loop" but uses only a single frame.
cmd.scene(string key,string action,string-or-list message,int view,
<syntaxhighlight lang="python">
            int color, int active, int rep, int frame)
cmd.mset('1x1')
</source>
cmd.set('scene_loop')
cmd.set('movie_fps', 1.0 / 5.0)
cmd.mdo(1, 'scene auto, next')
cmd.mplay()
</syntaxhighlight>


===EXAMPLES===
== Examples ==
Simple Examples.
Simple Examples.
<source lang="python">
<source lang="python">
Line 42: Line 49:
scene F1
scene F1
scene F2
scene F2
scene *
</source>
</source>


Line 129: Line 138:
</source>
</source>


*Courtesy of Warren DeLano.
== PyMOL API ==
<source lang="python">
cmd.scene(str key='auto', str action='recall', str-or-list message=None, bool view=1, bool color=1,
    bool active=1, bool rep=1, bool frame=1, float animate=-1, str new_key=None)
</source>


===NOTES===
== Notes ==
* To scroll through your frames, as in a presentation, just use the PG-UP and PG-DN keys.  Very handy.
* To scroll through your frames, as in a presentation, just use the PG-UP and PG-DN keys.  Very handy.
*Scenes F1 through F12 are automatically bound to function keys provided that "set_key" hasn't been used to redefine the behaviour of the respective key.
*Scenes F1 through F12 are automatically bound to function keys provided that "set_key" hasn't been used to redefine the behaviour of the respective key.
*If you have a script that modifies the representation of the molecules and stores them, quickly, then the stored frames may not be up to date.  I suggest calling "refresh" between the commands.
*If you have a script that modifies the representation of the molecules and stores them, quickly, then the stored frames may not be up to date.  I suggest calling "refresh" between the commands.


===SEE ALSO===
== See Also ==
[[View]], [[Set_View]], [[Get_View]], [[Movie_from_scenes]]
[[View]], [[Set_View]], [[Get_View]], [[Movie_from_scenes]]


===DEVELOPMENT TO DO===
==DEVELOPMENT TO DO==
Add support for save/restore of a certain global and object-and-state specific settings, such as: state, surface_color, ribbon_color, stick_color, transparency, sphere_transparency, etc.  This would probably best be done by defining a class of "scene" settings which are treated in this manner.  The current workaround is to create separate objects which are enabled/disabled differentially.
Add support for save/restore of a certain global and object-and-state specific settings, such as: state, surface_color, ribbon_color, stick_color, transparency, sphere_transparency, etc.  This would probably best be done by defining a class of "scene" settings which are treated in this manner.  The current workaround is to create separate objects which are enabled/disabled differentially.


[[Category:Commands|scene]]
[[Category:Scenes]]
[[Category:States]]
[[Category:States]]

Latest revision as of 16:25, 8 January 2016

scene makes it possible to save and restore multiple scenes scene within a single session. A scene consists of the view, all object activity information, all atom-wise visibility, color, representations, and the global frame index.

Usage

scene [ key [, action [, message [, view [, color [, active [, rep
    [, frame [, animate [, new_key ]]]]]]]]]]

Arguments

  • key = string, new, auto, or *: use new for an automatically numbered new scene, use auto for the current scene (if one exists), and use * for all scenes (clear and recall actions only).
  • action = store, recall, insert_after, insert_before, next, previous, update, rename, clear or append: (default = recall). If rename, then a new_key argument must be explicitly defined.
  • message = string: a text message to display with the scene.
  • view = 1 or 0: controls whether the view is stored {default: 1}
  • color = 1 or 0: controls whether colors are stored {default: 1}
  • active = 1 or 0: controls whether activity (objects enabled/disabled) is stored {default: 1}
  • rep = 1 or 0: controls whether the representations are stored {default: 1}
  • frame = 1 or 0: controls whether the frame is stored {default: 1}
  • animate = float: animation duration in seconds {default: scene_animation_duration}
  • new_key = string: the new name for the scene

Using Scene

The Scene command has quite a few actions/options that can be enabled by using the mouse and the keyboard through the usual Scene command or hot-keys. Also, you can shift the scenes around using the new Scene_buttons and just dragging the scene names.

Storing scenes

# store this scene in the next spot, giving it the default name.
scene auto, store

has the hot-key equivalent of CTRL-PageDown (FN+CTRL+DownArrow on the Mac). Try turning on Scene_Buttons and then doing CTRL-PageDown; see the scene buttons popping up?

Scenes as Movies

If you desire to make a movie that only has camera changes or representation changes, then scenes are your friend. Simply setup each view and then when ready you can do Scene->Store from the PyMOL menus (or scene auto, store on the command line or the third method Ctrl+PgDn (Fn+Ctrl+DownArrow on the Mac)). Do this for each view you setup. Once done, you can scroll through your scenes by pushing PgUp/PgDn. PyMOL automatically interpolates when you use the PgUp/PgDn buttons, so you get the desired smooth transitions. Mix this with AxPyMOL and you have movies in PowerPoint with very little work.

Auto-play through Scenes

With this simple trick you can auto-play through scenes. This is similar to "Movie > Program > Scene Loop" but uses only a single frame.

cmd.mset('1x1')
cmd.set('scene_loop')
cmd.set('movie_fps', 1.0 / 5.0)
cmd.mdo(1, 'scene auto, next')
cmd.mplay()

Examples

Simple Examples.

scene F1, store
scene F2, store, This view shows you the critical hydrogen bond.
 
scene F1
scene F2

scene *

This example shows how to use scenes in a movie!

# SUMMARY
#

# This script demonstrates one way of creating a movie from scenes.
# It assumes that we have three scenes, each running for 10 seconds
# (300 frames apiece) including 2-second transitions.

# 1) Load or create content for three scenes (this could just as easily
#    come from a session file).

load $TUT/1hpv.pdb
util.cbc
turn x,180
orient
as cartoon
scene 001, store

show sticks, organic
orient organic
scene 002, store

hide cartoon
show lines, byres organic expand 5
turn x,45
turn y,45
scene 003, store

# 2) Specify a 30-second movie -- state 1, 900 frames at 30 frames per second.

mset 1 x900

# 3) Program scene matrices as movie views at appopriate frames
#    and also add y-axis rocking between scenes.

scene 001, animate=0
mview store, 1
mview store, 240

turn y,-30
mview store, 70
turn y,60
mview store, 170

scene 002, animate=0
mview store, 300
mview store, 540

turn y,-30
mview store, 370
turn y,60
mview store, 470

scene 003, animate=0
mview store, 600
mview store, 840

turn y,-30
mview store, 670
turn y,60
mview store, 770

# 4) Now interpolate the movie camera.

mview interpolate
mview smooth
mview smooth

# 5) Activate scene content at the appropriate movie frames.
 
mdo 1: scene 001, view=0, quiet=1
mdo 240: scene 002, view=0, quiet=1
mdo 540: scene 003, view=0, quiet=1
mdo 840: scene 001, view=0, quiet=1

# 6) Force frame 1 content to load.

rewind

# 6) And play the movie.

mplay

PyMOL API

cmd.scene(str key='auto', str action='recall', str-or-list message=None, bool view=1, bool color=1,
    bool active=1, bool rep=1, bool frame=1, float animate=-1, str new_key=None)

Notes

  • To scroll through your frames, as in a presentation, just use the PG-UP and PG-DN keys. Very handy.
  • Scenes F1 through F12 are automatically bound to function keys provided that "set_key" hasn't been used to redefine the behaviour of the respective key.
  • If you have a script that modifies the representation of the molecules and stores them, quickly, then the stored frames may not be up to date. I suggest calling "refresh" between the commands.

See Also

View, Set_View, Get_View, Movie_from_scenes

DEVELOPMENT TO DO

Add support for save/restore of a certain global and object-and-state specific settings, such as: state, surface_color, ribbon_color, stick_color, transparency, sphere_transparency, etc. This would probably best be done by defining a class of "scene" settings which are treated in this manner. The current workaround is to create separate objects which are enabled/disabled differentially.