ImmersiveViz: Difference between revisions

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==ImmersiveViz==
==ImmersiveViz==
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: wiimote ''infrared (IR) based'' (active tracking) and ''webcam based'' (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.<br><br>
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote ''infrared (IR) based'' (active tracking) and ''webcam based'' (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.<br><br>


Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.<br><br>
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.<br><br>


We are also developing a wiimote-based interface whereby the wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).
We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).


== Availability ==
== Availability ==


For more information, please visit our site [http://molviz.cs.toronto.edu/molviz MolViz]. Free downloads will be available by the end of March '08.<br><br>
=== PyMol Script ===
* '''Project Page:''' http://code.google.com/p/immersive-viz/
* '''Source:''' [[http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here]] and [[http://code.google.com/p/immersive-viz/source/browse here]]
* '''Instructions:''' [[http://code.google.com/p/immersive-viz/ here]] and [[http://code.google.com/p/immersive-viz/wiki/UserManual here]]
 
=== Head Tracking ===
* '''Project Page:''' http://code.google.com/p/htdp/
* '''Source:''' http://code.google.com/p/htdp/source/browse
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users
 
For more information, please visit our site [http://molviz.cs.toronto.edu/molviz MolViz].<br><br>


[[Category:Script_Library|ImmersiveViz]]
[[Category:Script_Library|ImmersiveViz]]

Revision as of 14:26, 15 April 2008

ImmersiveViz

ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote infrared (IR) based (active tracking) and webcam based (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.

Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.

We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).

Availability

PyMol Script

Head Tracking

For more information, please visit our site MolViz.