Sphere quality: Difference between revisions

From PyMOLWiki
Jump to navigation Jump to search
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
==Overview==
==Overview==
'''sphere_quality''' controls the rendering quality of sphere objects.
'''sphere_quality''' controls the rendering quality of sphere objects. This setting only affects sphere rendering when not using shaders.
 


==Syntax==
==Syntax==
Line 20: Line 19:
Image:Sphere_quality_2.png|sphere_quality 2
Image:Sphere_quality_2.png|sphere_quality 2
</gallery>
</gallery>
= See Also =
[[cgo_sphere_quality]]


[[Category:Settings]]
[[Category:Settings]]
[[Category:Performance]]
[[Category:Performance]]
[[Category:Spheres]]
[[Category:Spheres]]

Latest revision as of 15:56, 25 July 2023

Overview

sphere_quality controls the rendering quality of sphere objects. This setting only affects sphere rendering when not using shaders.

Syntax

# the default value is 1
set sphere_quality, <integer>

Larger values of <integer> result in higher quality sphere rendering. Values >1 may result in poor performance during real-time rotation or translation.

Note: Selecting values larger than 2 with stick_ball = 1 (enabled) causes PyMol to crash in the Windows version.

Examples

Open the images to see rendering details.

See Also

cgo_sphere_quality