ImmersiveViz: Difference between revisions

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Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.<br><br>
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.<br><br>


We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).<br><br>
We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).<br>
'''Comments, questions, and feedback''' can be sent to [http://groups.google.com/group/molviz molviz (at) googlegroups (dot) com]<br><br>


'''Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.'''<br>
'''Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.'''<br>
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=== Additional Information ===
=== Additional Information ===
* '''Project Information:''' [http://molviz.cs.toronto.edu/molviz MolViz]
* '''Project Information:''' http://molviz.cs.toronto.edu/molviz
* '''Project Discussion:''' http://groups.google.com/group/molviz


=== PyMol Script ===
=== PyMol Script ===
* '''Project Page:''' http://code.google.com/p/immersive-viz/
* '''Project Page:''' http://code.google.com/p/immersive-viz/
* '''Source:''' [[http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here]] and [[http://code.google.com/p/immersive-viz/source/browse here]]
* '''Source:''' [http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here] and [http://code.google.com/p/immersive-viz/source/browse here]
* '''Instructions:''' [[http://code.google.com/p/immersive-viz/ here]] and [[http://code.google.com/p/immersive-viz/wiki/UserManual here]]
* '''Instructions:''' [http://code.google.com/p/immersive-viz/ here] and [http://code.google.com/p/immersive-viz/wiki/UserManual here]


=== Head Tracking ===
=== Head Tracking ===
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* '''Source:''' http://code.google.com/p/htdp/source/browse
* '''Source:''' http://code.google.com/p/htdp/source/browse
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users
* '''[[RUCAP UM-5]] tracker:''' http://rucap.ru/en/um5/about


[[Category:Script_Library|ImmersiveViz]]
[[Category:Script_Library|ImmersiveViz]]
[[Category:UI_Scripts|ImmersiveViz]]

Latest revision as of 15:13, 10 May 2013

ImmersiveViz

ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote infrared (IR) based (active tracking) and webcam based (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.

Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.

We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).
Comments, questions, and feedback can be sent to molviz (at) googlegroups (dot) com

Contributed by Christian Muise and Ryan Lilien at the University of Toronto.

Availability

Additional Information

PyMol Script

Head Tracking