Cylinder shader ff workaround: Difference between revisions
Appearance
New page |
(No difference)
|
Revision as of 06:41, 18 August 2012
OVERVIEW
When cylinders (as in stick representation) are drawn incorrectly, enabling this option might fix the problem. This option is often required in NVIDIA's video cards (GeForce and Quadro).
-
Incorrect rendering in GeForce GTX 580
-
Setting this option 'on' fixed the problem
USAGE
set cylinder_shader_ff_workaround, on
The default is off.
Once you found this option necessary, you can add this to .pymolrc.