Wfmesh: Difference between revisions
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{{Infobox script-repo | |||
|type = Python Module | |||
|filename = anglebetweenhelices.py | |||
|author = [[User:Speleo3|Thomas Holder]] | |||
|license = BSD | |||
}} | |||
===DESCRIPTION=== | ===DESCRIPTION=== | ||
This script will create an object for any Wavefront(.OBJ) mesh file. This is a way to extend the number of objects you can use. Also, you have more control over the coloring, transformations, etc than the CGOs. Although there are a number of these obj files on the web, you can also easily created them with open source tools ([http://www.openfx.org OpenFX], [http://synapses.mcg.edu/tools/xroads/xroads.stm Crossroads3D]). It takes literally, 2 min to get an object created and then loaded into pymol. Simply open OpenFX Designer, click File->Insert->Model, then choose any of the models (or create your own of course!), then export it as .3ds file. Then open the .3ds file from Crossroads3D and export as Wavefront OBJ. | This script will create an object for any Wavefront(.OBJ) mesh file. This is a way to extend the number of objects you can use. Also, you have more control over the coloring, transformations, etc than the CGOs. Although there are a number of these obj files on the web, you can also easily created them with open source tools ([http://www.openfx.org OpenFX], [http://synapses.mcg.edu/tools/xroads/xroads.stm Crossroads3D]). It takes literally, 2 min to get an object created and then loaded into pymol. Simply open OpenFX Designer, click File->Insert->Model, then choose any of the models (or create your own of course!), then export it as .3ds file. Then open the .3ds file from Crossroads3D and export as Wavefront OBJ. | ||
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[[Image:Starwars_pymol.png|thumb|left|Star Wars Anyone?]] | [[Image:Starwars_pymol.png|thumb|left|Star Wars Anyone?]] | ||
[[Image:Torus_pymol.png|thumb|left|A Torus, as an example shape you could do. Notice polygon normals are being used...need smoothing!]] | [[Image:Torus_pymol.png|thumb|left|A Torus, as an example shape you could do. Notice polygon normals are being used...need smoothing!]] | ||
===SETUP=== | ===SETUP=== | ||
Simply " | Simply "import wfmesh.py" | ||
===NOTES / STATUS=== | ===NOTES / STATUS=== | ||
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*Vertex Normal code is broken, so normals are per polygon right now. | *Vertex Normal code is broken, so normals are per polygon right now. | ||
*Post problems in the discussion page, on 'my talk' page or just email me : dwkulp@mail.med.upenn.edu | *Post problems in the discussion page, on 'my talk' page or just email me : dwkulp@mail.med.upenn.edu | ||
===EXAMPLES=== | ===EXAMPLES=== | ||
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[http://www.openfx.org OpenFX] | [http://www.openfx.org OpenFX] | ||
[http://synapses.mcg.edu/tools/xroads/xroads.stm Crossroads3D] | [http://synapses.mcg.edu/tools/xroads/xroads.stm Crossroads3D] | ||
===ADDITIONAL RESOURCES=== | ===ADDITIONAL RESOURCES=== | ||
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[[Category:Script_Library|WFMesh]] | [[Category:Script_Library|WFMesh]] | ||
[[Category:ThirdParty_Scripts]] |
Revision as of 07:07, 9 December 2011
Type | Python Module |
---|---|
Download | anglebetweenhelices.py |
Author(s) | Thomas Holder |
License | BSD |
This code has been put under version control in the project Pymol-script-repo |
DESCRIPTION
This script will create an object for any Wavefront(.OBJ) mesh file. This is a way to extend the number of objects you can use. Also, you have more control over the coloring, transformations, etc than the CGOs. Although there are a number of these obj files on the web, you can also easily created them with open source tools (OpenFX, Crossroads3D). It takes literally, 2 min to get an object created and then loaded into pymol. Simply open OpenFX Designer, click File->Insert->Model, then choose any of the models (or create your own of course!), then export it as .3ds file. Then open the .3ds file from Crossroads3D and export as Wavefront OBJ.
- createWFMesh - create a mesh object from Wavefront (*.obj) formated file
IMAGES
SETUP
Simply "import wfmesh.py"
NOTES / STATUS
- Tested on Pymolv0.97, Windows platform, should work on linux as well.
- Coloring is fixed for grey and sections of mesh are stored, but not used.
- Simple opengl calls; not optimized (display lists, etc) or anything.
- Vertex Normal code is broken, so normals are per polygon right now.
- Post problems in the discussion page, on 'my talk' page or just email me : dwkulp@mail.med.upenn.edu
EXAMPLES
import wfmesh cd /home/tlinnet/Software/pymol/Pymol-script-repo/files_for_examples wfmesh.createWFObj('torus.obj','Torus',flip=1) # Flip = 1, if OBJ created by openFX, crossroads3D combination wfmesh.createWFObj("torus.obj","Torus2",translate=[5,5,0], flip=1) wfmesh.createWFObj("ship.obj","Ship")
REFERENCES
ADDITIONAL RESOURCES
Torus.obj Torus.zip