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'''scene''' makes it possible to save and restore multiple scenes scene within a single session. A scene consists of the view, all object activity information, all atom-wise visibility, color, representations, and the global frame index. == Usage == scene [ key [, action [, message [, view [, color [, active [, rep [, frame [, animate [, new_key ]]]]]]]]]] === Arguments === * '''key''' = string, new, auto, or *: use new for an automatically numbered new scene, use auto for the current scene (if one exists), and use * for all scenes (clear and recall actions only). * '''action''' = store, recall, insert_after, insert_before, next, previous, update, rename, clear or append: (default = recall). If rename, then a new_key argument must be explicitly defined. * '''message''' = string: a text message to display with the scene. * '''view''' = 1 or 0: controls whether the view is stored {default: 1} * '''color''' = 1 or 0: controls whether colors are stored {default: 1} * '''active''' = 1 or 0: controls whether activity (objects enabled/disabled) is stored {default: 1} * '''rep''' = 1 or 0: controls whether the representations are stored {default: 1} * '''frame''' = 1 or 0: controls whether the frame is stored {default: 1} * '''animate''' = float: animation duration in seconds {default: ''scene_animation_duration''} * '''new_key''' = string: the new name for the scene == Using Scene == The [[Scene]] command has quite a few actions/options that can be enabled by using the mouse and the keyboard through the usual [[Scene]] command or hot-keys. Also, you can shift the scenes around using the new [[Scene_buttons]] and just dragging the scene names. === Storing scenes === <source lang="python"> # store this scene in the next spot, giving it the default name. scene auto, store </source> has the hot-key equivalent of '''CTRL-PageDown''' (FN+CTRL+DownArrow on the Mac). Try turning on [[Scene_Buttons]] and then doing CTRL-PageDown; see the scene buttons popping up? === Scenes as Movies === If you desire to make a movie that only has camera changes or representation changes, then scenes are your friend. Simply setup each view and then when ready you can do Scene->Store from the PyMOL menus (or ''scene auto, store'' on the command line or the third method Ctrl+PgDn (Fn+Ctrl+DownArrow on the Mac)). Do this for each view you setup. Once done, you can scroll through your scenes by pushing PgUp/PgDn. PyMOL automatically interpolates when you use the PgUp/PgDn buttons, so you get the desired smooth transitions. Mix this with [http://www.pymol.org/ax/ AxPyMOL] and you have movies in PowerPoint with very little work. === Auto-play through Scenes === With this simple trick you can auto-play through scenes. This is similar to "Movie > Program > Scene Loop" but uses only a single frame. <syntaxhighlight lang="python"> cmd.mset('1x1') cmd.set('scene_loop') cmd.set('movie_fps', 1.0 / 5.0) cmd.mdo(1, 'scene auto, next') cmd.mplay() </syntaxhighlight> == Examples == Simple Examples. <source lang="python"> scene F1, store scene F2, store, This view shows you the critical hydrogen bond. scene F1 scene F2 scene * </source> This example shows how to use scenes in a movie! <source lang="python"> # SUMMARY # # This script demonstrates one way of creating a movie from scenes. # It assumes that we have three scenes, each running for 10 seconds # (300 frames apiece) including 2-second transitions. # 1) Load or create content for three scenes (this could just as easily # come from a session file). load $TUT/1hpv.pdb util.cbc turn x,180 orient as cartoon scene 001, store show sticks, organic orient organic scene 002, store hide cartoon show lines, byres organic expand 5 turn x,45 turn y,45 scene 003, store # 2) Specify a 30-second movie -- state 1, 900 frames at 30 frames per second. mset 1 x900 # 3) Program scene matrices as movie views at appopriate frames # and also add y-axis rocking between scenes. scene 001, animate=0 mview store, 1 mview store, 240 turn y,-30 mview store, 70 turn y,60 mview store, 170 scene 002, animate=0 mview store, 300 mview store, 540 turn y,-30 mview store, 370 turn y,60 mview store, 470 scene 003, animate=0 mview store, 600 mview store, 840 turn y,-30 mview store, 670 turn y,60 mview store, 770 # 4) Now interpolate the movie camera. mview interpolate mview smooth mview smooth # 5) Activate scene content at the appropriate movie frames. mdo 1: scene 001, view=0, quiet=1 mdo 240: scene 002, view=0, quiet=1 mdo 540: scene 003, view=0, quiet=1 mdo 840: scene 001, view=0, quiet=1 # 6) Force frame 1 content to load. rewind # 6) And play the movie. mplay </source> == PyMOL API == <source lang="python"> cmd.scene(str key='auto', str action='recall', str-or-list message=None, bool view=1, bool color=1, bool active=1, bool rep=1, bool frame=1, float animate=-1, str new_key=None) </source> == Notes == * To scroll through your frames, as in a presentation, just use the PG-UP and PG-DN keys. Very handy. *Scenes F1 through F12 are automatically bound to function keys provided that "set_key" hasn't been used to redefine the behaviour of the respective key. *If you have a script that modifies the representation of the molecules and stores them, quickly, then the stored frames may not be up to date. I suggest calling "refresh" between the commands. == See Also == [[View]], [[Set_View]], [[Get_View]], [[Movie_from_scenes]] ==DEVELOPMENT TO DO== Add support for save/restore of a certain global and object-and-state specific settings, such as: state, surface_color, ribbon_color, stick_color, transparency, sphere_transparency, etc. This would probably best be done by defining a class of "scene" settings which are treated in this manner. The current workaround is to create separate objects which are enabled/disabled differentially. [[Category:Scenes]] [[Category:States]]
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