Draw creates an oversized and antialiased
OpenGL image using the current window. It's like Ray but not ray traced. Also, as now with Ray the oversized images are scaled and shown in the viewer window. As Draw doesn't ray trace the shadows of the scene, it is far faster than ray.
Usage
draw [ width [, height [, antialias ]]]
Examples
draw 1600
will create an 1600-pixel wide image with an aspect ratio equal to that of
the current screen.
draw 2000, 1500, 0
will create a 2000 by 1500 pixel image with antialiasing disabled
draw 600, 400, 2
will create a 600 by 500 pixel image with maximum (16X) antialiasing
Match ray tracing appearance
Since PyMOL 1.6, all "line"-type representations can be rendered as cylinders if shaders are available and all *_as_cylinders settings are set. Example:
set line_as_cylinders
set nonbonded_as_cylinders
set ribbon_as_cylinders
set mesh_as_cylinders
set dash_as_cylinders
..→