Sculpt field mask

From PyMOLWiki
Revision as of 13:05, 11 December 2016 by Speleo3 (talk | contribs) (created)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The sculpt_field_mask setting is an integer bit mask, each bit enables a term for sculpting.

Term Bit Codes

The bit codes are defined in layer2/Sculpt.h

value description
cSculptBond 0x001 bond length constraints
cSculptAngl 0x002 bond angle constraints
cSculptPyra 0x004
cSculptPlan 0x008
cSculptLine 0x010
cSculptVDW 0x020 vdw repulsion for bond separation > 3
cSculptVDW14 0x040 vdw repulsion for bond separation == 3
cSculptTors 0x080 torsion constraints
cSculptTri 0x100 see sculpt_tri_* settings
cSculptMin 0x200 see sculpt_min_* settings
cSculptMax 0x400 see sculpt_max_* settings
cSculptAvoid 0x800 longer-range exclusions (1-5 to 1-9), see sculpt_avd_* settings

Example

# local geometry and VDW for separation > 3
cmd.set('sculpt_field_mask', 0x3F)

Menu

Check "Build > Sculpting > ...", the bottom part of that submenu lists some of the available terms.

See Also