Ray texture

From PyMOLWiki
Revision as of 09:52, 12 October 2006 by Inchoate (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Overview

ray_texture sets what texture PyMol applies to the surface of your object during ray tracing. Options now consist of

  1. None
  2. Matte 1
  3. Matte 2
  4. Swirl 1
  5. Swirl 2
  6. Fiber

Usage

set ray_texture, X      # where X=[0,5]

Examples

The thumbnails are most likely too small to see the detail. Please click on each image to see a close up.