Difference between revisions of "Ray"

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===NOTES===
 
===NOTES===
 +
 +
====Perspective====
 +
PyMol 0.97 and prior used '''orthoscopic''' rendering -- that is, no perspective.  Upon the arrival of 0.98 and later, we get perspective based rendering at a cost of a 4x decrease in render speed.  If you want perspective
 +
set orthoscopic, off
 +
Otherwise
 +
set orthoscopic, on
 
To magnify the effect of perspective on the scene,
 
To magnify the effect of perspective on the scene,
 
  set field_of_view, X
 
  set field_of_view, X
 
where 50<X<70.  Default is 20.  50-70 gives a very strong perspective effect.  Nb. the field of view is in Y, not X as one would expect.
 
where 50<X<70.  Default is 20.  50-70 gives a very strong perspective effect.  Nb. the field of view is in Y, not X as one would expect.
 
   
 
   
 +
====Renderer====
 
renderer = -1 is default (use value in ray_default_renderer)
 
renderer = -1 is default (use value in ray_default_renderer)
 
renderer =  0 uses PyMOL's internal renderer
 
renderer =  0 uses PyMOL's internal renderer
 
renderer =  1 uses PovRay's renderer.  This is Unix-only and you must have "x-povray" in your path.  It utilizes two temporary files: "tmp_pymol.pov" and "tmp_pymol.png".
 
renderer =  1 uses PovRay's renderer.  This is Unix-only and you must have "x-povray" in your path.  It utilizes two temporary files: "tmp_pymol.pov" and "tmp_pymol.png".
+
 
 
===SEE ALSO===
 
===SEE ALSO===
 
"help faster" for optimization tips with the builtin renderer. "help povray" for how to use PovRay instead of PyMOL's built-in    ray-tracing engine.  
 
"help faster" for optimization tips with the builtin renderer. "help povray" for how to use PovRay instead of PyMOL's built-in    ray-tracing engine.  

Revision as of 12:20, 30 May 2005

DESCRIPTION

"ray" creates a ray-traced image of the current frame. This can take some time (up to several minutes, depending on image complexity).

USAGE

ray [width,height [,renderer [,angle [,shift ]]] 

angle and shift can be used to generate matched stereo pairs

EXAMPLES

ray
ray 1024,768
ray renderer=0

PYMOL API

 
 cmd.ray(int width,int height,int renderer=-1,float shift=0)

NOTES

Perspective

PyMol 0.97 and prior used orthoscopic rendering -- that is, no perspective. Upon the arrival of 0.98 and later, we get perspective based rendering at a cost of a 4x decrease in render speed. If you want perspective

set orthoscopic, off

Otherwise

set orthoscopic, on

To magnify the effect of perspective on the scene,

set field_of_view, X

where 50<X<70. Default is 20. 50-70 gives a very strong perspective effect. Nb. the field of view is in Y, not X as one would expect.

Renderer

renderer = -1 is default (use value in ray_default_renderer) renderer = 0 uses PyMOL's internal renderer renderer = 1 uses PovRay's renderer. This is Unix-only and you must have "x-povray" in your path. It utilizes two temporary files: "tmp_pymol.pov" and "tmp_pymol.png".

SEE ALSO

"help faster" for optimization tips with the builtin renderer. "help povray" for how to use PovRay instead of PyMOL's built-in ray-tracing engine.

USER Comments

How do I ray trace a publication-ready (~300dpi) image using PyMol?

This answer is in the Advanced Issues (Image Manipulation Section).