Difference between revisions of "Isomesh"

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===DESCRIPTION===
 
===DESCRIPTION===
+
'''isomesh''' creates a mesh isosurface object from a map object.
  "isomesh" creates a mesh isosurface object from a map object.
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===USAGE===
 
===USAGE===
   
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  isomesh name, map, level [,(selection) [,buffer [,state [,carve ]]]]  
  isomesh name, map, level [,(selection) [,buffer [,state [,carve ]]]]
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*name = the name for the new mesh isosurface object.
  name = the name for the new mesh isosurface object.
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*map = the name of the map object to use for computing the mesh.
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*level = the contour level.
  map = the name of the map object to use for computing the mesh.
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*selection = an atom selection about which to display the mesh with an additional "buffer" (if provided).
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*state = the state into which the object should be loaded (default=1) (set state=0 to append new mesh as a new state)
  level = the contour level.
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*carve = a radius about each atom in the selection for which to include density. If "carve" is not provided, then the whole brick is displayed.
 
  selection = an atom selection about which to display the mesh with
 
      an additional "buffer" (if provided).
 
 
  state = the state into which the object should be loaded (default=1)
 
      (set state=0 to append new mesh as a new state)
 
 
  carve = a radius about each atom in the selection for which to
 
      include density. If "carve" is not provided, then the whole
 
      brick is displayed.
 
 
   
 
   
 
===NOTES===
 
===NOTES===
 +
If the mesh object already exists, then the new mesh will be appended onto the object as a new state (unless you indicate a state).
 
   
 
   
  If the mesh object already exists, then the new mesh will be
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*state > 0: specific state
  appended onto the object as a new state (unless you indicate a state).
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*state = 0: all states
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*state = -1: current state
  state > 0: specific state
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  state = 0: all states
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  state = -1: current state
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*source_state > 0: specific state
 
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*source_state = 0: include all states starting with 0
  source_state > 0: specific state
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*source_state = -1: current state
  source_state = 0: include all states starting with 0
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*source_state = -2: last state in map
  source_state = -1: current state
 
  source_state = -2: last state in map
 
 
   
 
   
 
===SEE ALSO===
 
===SEE ALSO===
+
[[Cmd isodot]], [[Cmd load]]  
  [[Cmd isodot]], [[Cmd load]]  
 
  
 
[[Category:Commands|isomesh]]
 
[[Category:Commands|isomesh]]

Revision as of 14:45, 10 January 2006

DESCRIPTION

isomesh creates a mesh isosurface object from a map object.

USAGE

isomesh name, map, level [,(selection) [,buffer [,state [,carve ]]]] 
  • name = the name for the new mesh isosurface object.
  • map = the name of the map object to use for computing the mesh.
  • level = the contour level.
  • selection = an atom selection about which to display the mesh with an additional "buffer" (if provided).
  • state = the state into which the object should be loaded (default=1) (set state=0 to append new mesh as a new state)
  • carve = a radius about each atom in the selection for which to include density. If "carve" is not provided, then the whole brick is displayed.

NOTES

If the mesh object already exists, then the new mesh will be appended onto the object as a new state (unless you indicate a state).

  • state > 0: specific state
  • state = 0: all states
  • state = -1: current state


  • source_state > 0: specific state
  • source_state = 0: include all states starting with 0
  • source_state = -1: current state
  • source_state = -2: last state in map

SEE ALSO

Cmd isodot, Cmd load