Difference between revisions of "ImmersiveViz"

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==ImmersiveViz==
 
==ImmersiveViz==
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. Our ImmersiveViz (MolViz) software integrate two forms of head tracking (wiimote infrared (IR) based (active tracking) and webcam based (passive tracking)). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.<br>
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ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote ''infrared (IR) based'' (active tracking) and ''webcam based'' (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.<br><br>
  
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.<br>
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Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.<br><br>
  
We are also developing a wiimote-based interface whereby the wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).<br>
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We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).<br>
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'''Comments, questions, and feedback''' can be sent to [http://groups.google.com/group/molviz molviz (at) googlegroups (dot) com]<br><br>
  
<br>
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'''Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.'''<br>
For more information, please visit our site [http://molviz.cs.toronto.edu/molviz MolViz]. Downloads will be available by the end of March '08.
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== Availability ==
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=== Additional Information ===
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* '''Project Information:''' http://molviz.cs.toronto.edu/molviz
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* '''Project Discussion:''' http://groups.google.com/group/molviz
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=== PyMol Script ===
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* '''Project Page:''' http://code.google.com/p/immersive-viz/
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* '''Source:''' [http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here] and [http://code.google.com/p/immersive-viz/source/browse here]
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* '''Instructions:''' [http://code.google.com/p/immersive-viz/ here] and [http://code.google.com/p/immersive-viz/wiki/UserManual here]
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=== Head Tracking ===
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* '''Project Page:''' http://code.google.com/p/htdp/
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* '''Source:''' http://code.google.com/p/htdp/source/browse
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* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users
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* '''[[RUCAP UM-5]] tracker:''' http://rucap.ru/en/um5/about
  
 
[[Category:Script_Library|ImmersiveViz]]
 
[[Category:Script_Library|ImmersiveViz]]
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[[Category:UI_Scripts|ImmersiveViz]]

Latest revision as of 16:13, 10 May 2013

ImmersiveViz

ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote infrared (IR) based (active tracking) and webcam based (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.

Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.

We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).
Comments, questions, and feedback can be sent to molviz (at) googlegroups (dot) com

Contributed by Christian Muise and Ryan Lilien at the University of Toronto.

Availability

Additional Information

PyMol Script

Head Tracking