Cylinder shader ff workaround
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
OVERVIEW
When cylinders (as in stick representation) are drawn incorrectly, enabling this option might fix the problem. This option is often required in NVIDIA's video cards (GeForce and Quadro).
USAGE
set cylinder_shader_ff_workaround, on
The default is off.
Once you found this option necessary, you can add this to .pymolrc.