Blender
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Introduction
This is an attempt at using Blender, an open-source, free, 3D modeling software to render, pose and animate objects exported from Pymol.
Blender may be downloaded freely for all major platforms (Win/Mac/Linux), from: http://www.blender.org/download/get-blender/
A great starting place for getting comfortable with Blender is the Blender Wiki: http://wiki.blender.org/
These tutorials are for Windows.
Tutorials
Representative examples. Please change/improve.
1. Importing a PyMol Structure into Blender
2. Translucent Surfaces
High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.
3. Joining Atoms
Why Blender?
- Blender is FREE (as in beer)
- Blender is Open Source and therefore FREE (as in freedom)
- Blender is an extremely capable 3D graphics program and perhaps the only FOSS program capable of taking on similar commercial software head-to-head (Maya/Max/Modo etc.)
- To see some examples of what Blender can do check out:
Blender Help
Blender is a perfect complement to PyMOL for creating high quality images and animation, but has a pretty steep learning curve. The following are a few resources that may be of help along the way:
- http://www.blender.org/education-help/
- http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Beginner_Tutorials
- http://forums.cgsociety.org/forumdisplay.php?f=91
- http://blenderartists.org/forum/
References
- Blender : http://www.blender.org/