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== Examples == === Ligand zoom === fetch 1rx1, async=0 as cartoon as sticks, organic mset 1x70 orient mview store, 1 mview store, 70 orient organic mview store, 30 mview store, 40 mplay === 360Β° rotation === fragment ala mset 1x90 mview store, 1 mview store, 90 turn y, 120 mview store, 30, power=1.0 turn y, 120 mview store, 60, power=1.0 mplay === 360Β° rotation of a single object === set movie_auto_store, 0 fragment ala fragment his translate [10, 0, 0], his zoom mset 1x90 mview store, 1, object=his mview store, 90, object=his rotate y, 120, object=his # keyword >>object<< is absolutely necessary! Otherwise movie will not work. mview store, 30, power=1.0, object=his rotate y, 120, object=his mview store, 60, power=1.0, object=his mplay === Object-level state-sweep === load http://pymol.org/tmp/morph.pdb.gz dss as cartoon mset 1x80 mview store, 1, object=m, state=1 mview store, 30, object=m, state=30 mview store, 50, object=m, state=30 mview store, 80, object=m, state=1 mplay === Ligand binding === set movie_auto_store, 0 fetch 1rx1, async=0 extract ligand, organic as cartoon, 1rx1 as sticks, ligand set_view (\ 0.527486444, -0.761115909, -0.377440333,\ 0.736519873, 0.631122172, -0.243357301,\ 0.423434794, -0.149625391, 0.893482506,\ 0.000059791, -0.000049331, -140.287048340,\ 34.670463562, 51.407436371, 17.568315506,\ 111.284034729, 169.290832520, -19.999998093 ) mset 1x60 mview store, 60, object=ligand translate [10, 0, 0], object=ligand mview store, 1, object=ligand mplay === Scene based movie === fragment ala as sticks color blue scene bluesticks, store as spheres color red turn y, 180 scene redspheres, store mset 1x60 mview store, 1, scene=bluesticks mview store, 30, scene=redspheres mplay
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